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In single player it’s possible to play as either of the new protagonists, with the remaining character popping in as needed to perform tandem moves. Variety then comes in the form of unique twists on the standard gameplay that crop up from time to time, like tailing enemies to sneak through special barriers or manoeuvring past ethereal balls of light. Whereas Aragami’s special abilities would gradually unlock through finding hidden scrolls, Hyo and Shinobu have their (admittedly smaller) movesets unlocked from the outset. Nightfall is short, only two or three hours compared to the original ten-hour campaign, but the momentum and level of challenge are strong throughout. The game recommends playing the new content after finishing the main game not only because the story takes place a few years later but because the gameplay picks up pace pretty well from the end. New to this version of Aragami is the Nightfall expansion, which adds an all-new story to the game across four chapters and features two new playable protagonists, Hyo and Shinobu. Frustration does crop up from time to time when an enemy behaves inconsistently such as randomly spotting the player from miles away, but for the most part the simpler NPCs make for a refreshingly easy-going stealth game. The forces of the Kaiho army stick to their predefined paths for the most part, only straying if they spot Aragami or come across a dead body, and their line of sight is relatively short, making stealth more about taking advantage of shadows and the verticality of the level design to effectively reach your goal than managing enemy AI. The levels themselves are self-contained and span a multitude of interesting locales from wide plains to dense forests and temples and do a decent job of providing varied opportunities for evading or dispatching enemies. Using these powers takes energy that is drained when standing in lit areas but recharges in the dark, so it pays to stick to pockets of darkness, teleporting swiftly between them as you make your way across each area.

Shadows in the world provide not only a means of staying hidden but also a nifty way to get around, as Aragami can teleport instantly between them as well as create his own almost anywhere that isn’t under direct light. Luckily, being a ninja made entirely of shadow, Aragami has more than a few tricks up his sleeve. Staying out of the shadows too long drains him of his power, and the warriors of the Kaiho army can take him down for good in one light-imbued strike. The important thing to know is that because Aragami is made of shadow, he aint’ a fan of the light.
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What follows is a simple but forgettable tale full of proper nouns and poorly communicated plot turns, but the world itself is interesting enough as a backdrop to the action that it’s still easy to feel invested in the immediate story. Your player character in the main game, a being made of pure shadow named (you guessed it) Aragami, is summoned by a princess named Yamiko to defend her from an army of light called the Kaiho clan. If you also missed Aragami the first time around, it’s a stealth-action game with a heavy bias towards the ‘stealth’ portion of the equation.
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With the release of Aragami: Shadow Edition hitting both the aforementioned platforms and now the Xbox One with all of the previously available content plus the new Nightfall expansion, I figured it might be time to give it a look.
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Aragami is a game that I initially dismissed as being too stealth-horny for my liking when it released for the PlayStation 4 and PC back in 2016, despite sporting an enticing visual style.
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Sure, if remaining undiscovered is encouraged in a game or a particular sequence I’ll have a crack at it, but I lack the patience to sit around for an eternity while I discern enemy patterns and plan my approach. Fast and loose is probably the best way to describe how I approach stealth in video games.
